Samstag, 22. September 2012

Pläne Oktober - November 2012

Das sind unsere Pläne nach Beta 10, Beta 11-Stable, Final-Stable 1.0:


Release der Beta 10: 03.10.2012
Entwicklung der Pre-Final Version Beta 11: Veröffentlichung wahrscheinlich nach 15. Oktober 2012
Final-Release 1.0 (Stable-Version): November 2012

Nach dem alle Termine eingehalten worden sind, und Assault als Final-Stable Version erscheint, werden auf weiteres KEINE Updates mehr entwickelt, und damit ist unsere Entwicklung fertig und das Re-make stabil! Unsere Zukunftspläne sind dann eigene Maps und ein weiteres Re-make zum Anfang 2013! cs_militia, eine weitere Map aus Counter-Strike: Source, die Map erschien 2005.

Entwicklungsstatus der Beta 10:


  • Grund-Struktur der Kanal-Route ERLEDIGT!
  • Hostage-Bug beheben! NOCH NICHT!
  • Geisel-Rettungszone außerhalb der Tankstelle festlegen! ERLEDIGT!
  • T-Spawn Grundlegend verbessern (Visuell) NOCH NICHT! 
  • Kanal-Route Detailierte Arbeiten NOCH NICHT! 

Weitere Informationen folgen!
 

Donnerstag, 20. September 2012

Trailer released for Beta 10

A New Trailer for Assault comes in few days
The Basic of this Trailer is the upcoming Beta 10. Beta 10 is in work since 2 weeks.

Samstag, 15. September 2012

Scheduled update coming soon (Beta 10)

The next update brings many new features coming soon, currently I'm working on the new Underground (Canal Route direction CT Spawn) And that takes hold of, And i'm also working on the optimization for the map, for more fps and Best gameplay.
More informations comes soon.

Freitag, 7. September 2012

7th September Update

Beta 9 ist erschienen, hier der komplette Changelog:
  • Fixed an decrase-bug by Bots on new Interior
  • Fixed the bouncy bug on roof
  • Added an new interior #3 (Bistro)
  • Added an new interior #4 (Sniper Roof Floor)
  • Fixed decals on Interior #1
  • Fixed Cubemap Bugs!
  • Smoothed the Hostage Rescue (Hostages cant walk on left side the warehouse, go out with all on the red garage and wait for all hostages) Bug is fixed in Beta 10!
  • Fixed Door Problems on Interior #2
  • Fixed Gun Shop Wall
  • Fixed Decrases by He-grenades
  • Complete the works with Bistro Interior #4
  • re-generated NAV-File (File Size: 1,53 MB)
  • Fixed Glitch: Garbogune stacked on house side (right, there is now deleted!)
  • Fixed T-Spawn Balances
  • Fixed the Bot Bug on Dust Cubes

Download der Beta 9 hier:
https://dl.dropbox.com/s/bxhhmt1fl1hxcof/Assault%20Remake%20Beta%209.rar?dl=1

Donnerstag, 6. September 2012

7th September Update Released

Heute gebe ich bekannt, das Beta 9 offiziell am 07.09.2012 also Morgen gegen 16:00 Uhr erscheint.
Derzeit arbeite ich noch an einer neuer Sektion die noch Details erhält. Zudem sind einige Bugs wieder einmal gefixt worden (einer der größten der CT-Spawn Fehler), und nun kommt die Realisitik in Assault zum Vorschein, mein Ziel ist es: So viel wie Möglich an Detailierten Räumen zu geben. Früher war es garnicht mein Ziel allen Gebäuden Zugang zu geben, aber nun denke ich das wenn man allen Spielern Gebäudezugang erteilt das die Map ihren Detailgrad auf Sehr hoch erhöht, natürlich hat der Detailgrad auch ein Nachteil da viele Camper diese Spots ausnutzen um dort zu bleiben und auf Gegner zu warten, ich empfhele deswegen für SourceMod "Anti-Camp" Anti-Camp gibt nach beliebiger Zeit den Camper als "Beacon" und damit kann man den Camper orten, bewegt er sich aus der Camper-Zone heraus ist er kein Beacon mehr. Der Komplette Changelog zu Beta 9 erscheint in Kürze.

Montag, 3. September 2012

3th September Beta 8 is out

Beta 8 ist draußen, hier der Downloadlink:
https://dl.dropbox.com/s/dylgqgjxx27yagg/cs_assault%20Beta%208.rar?dl=1
*********************************************************************************

  • Added an new sun system
  • Balanced CT-Spawn (gas pumps now closed)
  • T-spawn behind the factory now (Gameplay balance)
  • New Section: T-Spawn behind the factory (with a street)
  • Edit in Hostage Room: Add a window (viewfield to t-spawn)
  • Fixed the Nodraw Issue Bug
  • Fixed the glitch spot on the factory roof
  • Fixed the Bug: "From the lower visual field for ventilation shaft now see no feet"
  • Fixed all player clip issues
  • Fixed the outside soundscape issue
  • Fixed the Bug: "He-grenade not bounced" 
  • Fixed the Decal bug on the sniper spot roof
  • Fixed the Color Correction Issue
  • Fixed the Command Error: "boss_door have physic colission errors!"
  • Smoothed Skybox
  • Fixed the Displacement Issues
  • Fixed the Bot Mesh (Supports now the new T-Spawn) 
  • Fixed the Bot Problem
  • Balanced CT-Spawn Gas Pumps (their now connected to each other!) (Gameplay: +1)
  • Balanced T-Spawn again (fixed gameplay +1)
  • Fixed Fan Rotation Problems
  • Fixed func_breakable_surf (errors shows in game sessions, edit to func_breakable)
  • Fixed Vent Shaft (their Health is now 3  [DEFAULT: 5])
  • Fixed Soundscape problems in the new t-spawn
  • Fixed Soundscape problems in the factory
  • Delete the new bridge roof (removed the ladder acess to this section)
  • Fixed same physics objects (example: trash bins)
  • Fixed the gas pumps bug: (Now if you shoot at the gas pumps do not explode) (Gameplay: +5)
  • Added to the t-spawn truck an particle effect (Ambience: +2)
  • Added Lightglow on same positions in the vent section
  • Fixed Light Issue on T-Spawn
  • Fixed in Gun Shop (C4-Room) the Light Bug
  • Fixed in Gun Shop the Glasses behind the Weapons
  • Fixed the Bot Mesh on Bridge Section
  • Smoothed Rescue Zone Sign on Gas Station
  • Finished with the t-spawn basic works
  • Complete the factory roof behind the factory
  • The remake supports now 32 vs 32 (max 64 players)
  • Re-generated the NAV File (File Size now: 1,5 MB)
 CHANGELOG HEUTE (03.09.2012):
  • Finished the Works with detail T-Spawn Area
  • Balanced Gas Pumps (closed, no chance for sniper campers!)
  • Fixed the T-Spawn Invalid Problem 
  • Assault supports now 24 vs 24 (max 48 players)
  • Finished the basic works on new interior room
  • Added a new Section! Interior Room #2 (after ct-spawn left is a new room section!)
  • Fixed env_cubemap Bugs on Sniper Rifles (all snipers shows now mini cubemaps on the zoom)
  • Fixed Gun Shop Section: "Glass behind the weapons now showed"
  • Removed in Gun Shop Section: "Toxical Bottles"
  • Fixed Vent Breaking Health
  • Added on some positions ambience sprites
  • Fixed the new ladder problem
  • Fixed Bot AI
  • Fixed Bot Mesh Again
  • Re-generated the NAV File again (File size : unknown in this time) 


Unser Server (Assault Only)



Beta 8: Works finished, Rendering begin

Die Entwicklung von Beta 8 ist soebend fertig gestellt worden, wir haben noch einzelne Details, Räume etc. verbessert, hier der nochmal der komplette überarbeitete Changelog:

CHANGELOG VOM 02.09.2012:
  • Added an new sun system
  • Balanced CT-Spawn (gas pumps now closed)
  • T-spawn behind the factory now (Gameplay balance)
  • New Section: T-Spawn behind the factory (with a street)
  • Edit in Hostage Room: Add a window (viewfield to t-spawn)
  • Fixed the Nodraw Issue Bug
  • Fixed the glitch spot on the factory roof
  • Fixed the Bug: "From the lower visual field for ventilation shaft now see no feet"
  • Fixed all player clip issues
  • Fixed the outside soundscape issue
  • Fixed the Bug: "He-grenade not bounced" 
  • Fixed the Decal bug on the sniper spot roof
  • Fixed the Color Correction Issue
  • Fixed the Command Error: "boss_door have physic colission errors!"
  • Smoothed Skybox
  • Fixed the Displacement Issues
  • Fixed the Bot Mesh (Supports now the new T-Spawn) 
  • Fixed the Bot Problem
  • Balanced CT-Spawn Gas Pumps (their now connected to each other!) (Gameplay: +1)
  • Balanced T-Spawn again (fixed gameplay +1)
  • Fixed Fan Rotation Problems
  • Fixed func_breakable_surf (errors shows in game sessions, edit to func_breakable)
  • Fixed Vent Shaft (their Health is now 3  [DEFAULT: 5])
  • Fixed Soundscape problems in the new t-spawn
  • Fixed Soundscape problems in the factory
  • Delete the new bridge roof (removed the ladder acess to this section)
  • Fixed same physics objects (example: trash bins)
  • Fixed the gas pumps bug: (Now if you shoot at the gas pumps do not explode) (Gameplay: +5)
  • Added to the t-spawn truck an particle effect (Ambience: +2)
  • Added Lightglow on same positions in the vent section
  • Fixed Light Issue on T-Spawn
  • Fixed in Gun Shop (C4-Room) the Light Bug
  • Fixed in Gun Shop the Glasses behind the Weapons
  • Fixed the Bot Mesh on Bridge Section
  • Smoothed Rescue Zone Sign on Gas Station
  • Finished with the t-spawn basic works
  • Complete the factory roof behind the factory
  • The remake supports now 32 vs 32 (max 64 players)
  • Re-generated the NAV File (File Size now: 1,5 MB)
 CHANGELOG HEUTE (03.09.2012):
  • Finished the Works with detail T-Spawn Area
  • Balanced Gas Pumps (closed, no chance for sniper campers!)
  • Fixed the T-Spawn Invalid Problem 
  • Assault supports now 24 vs 24 (max 48 players)
  • Finished the basic works on new interior room
  • Added a new Section! Interior Room #2 (after ct-spawn left is a new room section!)
  • Fixed env_cubemap Bugs on Sniper Rifles (all snipers shows now mini cubemaps on the zoom)
  • Fixed Gun Shop Section: "Glass behind the weapons now showed"
  • Removed in Gun Shop Section: "Toxical Bottles"
  • Fixed Vent Breaking Health
  • Added on some positions ambience sprites
  • Fixed the new ladder problem
  • Fixed Bot AI
  • Fixed Bot Mesh Again
  • Re-generated the NAV File again (File size : unknown in this time) 

Sonntag, 2. September 2012

Beta 8 is in Work

Deutsch:
Entschuldigt bitte für die Verspätung um einen Tag, ich arbeite derzeit an den kleinsten Details und werde danach Assault freigeben, ich habe nochmals den T-Spawn verbessert und einzelne Bugs wie die Lüfter im Lüftungsschacht behoben und das einige Fenster nicht zu zerstören waren und die Zapfsäulen sind jetzt zu einander verbunden.

Englisch:
Apologies for the delay by one day, I'm currently working on the smallest details and will then release Assault, I have further improved the T-spawn and corrected some bugs like the fan in the ventilation shaft and the number of windows were not to destroy, and the gas pumps are now connected to each other.

Beta 8 comes today! (3-9-2012)

Samstag, 1. September 2012

1st September Update comes

Heute veröffentlichen wir ein neues Update das zahlreiche Änderungen mit sich bringt und Community-Wünsche mit sich bringt, alle Wünsche die auf http://forums.timetokill.net/index.php?/topic/100-wish-list-for-the-next-beta-update/ 
gegeben wurden, wurden fast alle erfüllt!


In diesem Update enthalten (CHANGELOG):
NEW Edits!
  • Added an new sun system
  • Balanced CT-Spawn (gas pumps now closed)
  • T-spawn behind the factory now (Gameplay balance)
  • New Section: T-Spawn behind the factory (with a street)
  • Edit in Hostage Room: Add a window (viewfield to t-spawn)
  • Fixed the Nodraw Issue Bug
  • Fixed the glitch spot on the factory roof
  • Fixed the Bug: "From the lower visual field for ventilation shaft now see no feet"
  • Fixed all player clip issues
  • Fixed the outside soundscape issue
  • Fixed the Bug: "He-grenade not bounced" 
  • Fixed the Decal bug on the sniper spot roof
  • Fixed the Color Correction Issue
  • Fixed the Command Error: "boss_door have physic colission errors!"
  • Smoothed Skybox
  • Fixed the Displacement Issues
  • Fixed the Bot Mesh (Supports now the new T-Spawn) 
  • Fixed the Bot Problem
  • Balanced CT-Spawn Gas Pumps (their now connected to each other!) (Gameplay: +1)
  • Balanced T-Spawn again (fixed gameplay +1)
  • Fixed Fan Rotation Problems
  • Fixed func_breakable_surf (errors shows in game sessions, edit to func_breakable)
  • Fixed Vent Shaft (their Health is now 3  [DEFAULT: 5])
  • Fixed Soundscape problems in the new t-spawn
  • Fixed Soundscape problems in the factory
  • Delete the new bridge roof (removed the ladder acess to this section)
  • Fixed same physics objects (example: trash bins)
  • Fixed the gas pumps bug: (Now if you shoot at the gas pumps do not explode) (Gameplay: +5)
  • Added to the t-spawn truck an particle effect (Ambience: +2)
  • Added Lightglow on same positions in the vent section
  • Fixed Light Issue on T-Spawn
  • Fixed in Gun Shop (C4-Room) the Light Bug
  • Fixed in Gun Shop the Glasses behind the Weapons
  • Fixed the Bot Mesh on Bridge Section
  • Smoothed Rescue Zone Sign on Gas Station
  • Finished with the t-spawn basic works
  • Complete the factory roof behind the factory
  • The remake supports now 32 vs 32 (max 64 players)
  • Re-generated the NAV File (File Size now: 1,5 MB)
Newest changelog from 2 Sep 2012

The IP from TimeToKill.net:  108.61.41.82:27041 (Beta 8 wird nach Release direkt zu spielen sein)